Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, ... Read More
Read LessSince ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”. This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.
Game info on BoardGameGeek.com
Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”. This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.
Game info on BoardGameGeek.com
Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, ... Read More
Read LessSince ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”. This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.
Game info on BoardGameGeek.com
Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”. This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.
Game info on BoardGameGeek.com
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