Pond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or ... Read More
Read LessPond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or more players and/or to move the puck (be it by passing or by shooting the puck on goal). After the draw deck has been exhausted, the drawn cards are shuffled to form a new one. The match ends after the draw deck has been exhausted for the third time; so, after 30 "minutes" or 3 "periods" of play. The coach whose team has scored the most goals wins the game. If the scores are tied, the game can go into "sudden death" overtime, where the first team to score a goal will win the game. The game's movement system was inspired by Corné van Moorsel's StreetSoccer but adapted to handle the difference in how a soccer ball can travel versus how a hockey puck can travel: more than one player can be moved on a turn; players can move with and retain possession of the puck; the puck travels in a straight line and it may only change direction if it comes into possession of another player who moves with it or passes it again or if it is deflected off the boards bordering the ice surface. The game also adds rules to permit poke-checking, body-checking, and assessing penalties.
Game info on BoardGameGeek.com
Pond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or more players and/or to move the puck (be it by passing or by shooting the puck on goal). After the draw deck has been exhausted, the drawn cards are shuffled to form a new one. The match ends after the draw deck has been exhausted for the third time; so, after 30 "minutes" or 3 "periods" of play. The coach whose team has scored the most goals wins the game. If the scores are tied, the game can go into "sudden death" overtime, where the first team to score a goal will win the game. The game's movement system was inspired by Corné van Moorsel's StreetSoccer but adapted to handle the difference in how a soccer ball can travel versus how a hockey puck can travel: more than one player can be moved on a turn; players can move with and retain possession of the puck; the puck travels in a straight line and it may only change direction if it comes into possession of another player who moves with it or passes it again or if it is deflected off the boards bordering the ice surface. The game also adds rules to permit poke-checking, body-checking, and assessing penalties.
Game info on BoardGameGeek.com
Pond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or ... Read More
Read LessPond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or more players and/or to move the puck (be it by passing or by shooting the puck on goal). After the draw deck has been exhausted, the drawn cards are shuffled to form a new one. The match ends after the draw deck has been exhausted for the third time; so, after 30 "minutes" or 3 "periods" of play. The coach whose team has scored the most goals wins the game. If the scores are tied, the game can go into "sudden death" overtime, where the first team to score a goal will win the game. The game's movement system was inspired by Corné van Moorsel's StreetSoccer but adapted to handle the difference in how a soccer ball can travel versus how a hockey puck can travel: more than one player can be moved on a turn; players can move with and retain possession of the puck; the puck travels in a straight line and it may only change direction if it comes into possession of another player who moves with it or passes it again or if it is deflected off the boards bordering the ice surface. The game also adds rules to permit poke-checking, body-checking, and assessing penalties.
Game info on BoardGameGeek.com
Pond Hockey is an abstract, highly tactical game for 2 players that simulates an informal hockey match played by two teams of 6 players on a frozen pond. Each player acts as a coach for one of the two hockey teams. Both coaches have a draw deck of 10 cards. A card drawn from the top of the deck at the beginning of a turn, determines the number of movements points the coach will have available to move one or more players and/or to move the puck (be it by passing or by shooting the puck on goal). After the draw deck has been exhausted, the drawn cards are shuffled to form a new one. The match ends after the draw deck has been exhausted for the third time; so, after 30 "minutes" or 3 "periods" of play. The coach whose team has scored the most goals wins the game. If the scores are tied, the game can go into "sudden death" overtime, where the first team to score a goal will win the game. The game's movement system was inspired by Corné van Moorsel's StreetSoccer but adapted to handle the difference in how a soccer ball can travel versus how a hockey puck can travel: more than one player can be moved on a turn; players can move with and retain possession of the puck; the puck travels in a straight line and it may only change direction if it comes into possession of another player who moves with it or passes it again or if it is deflected off the boards bordering the ice surface. The game also adds rules to permit poke-checking, body-checking, and assessing penalties.
Game info on BoardGameGeek.com
This form will move this price for this item to a new item. Search for the item you want to move to below, then submit.
You can find a BGG ID for a game by visiting it's game page on BGG's website. Then copy/paste the ID found in the URL. Below is a screenshot of where to find the ID.
Fear of the dark, mobsters & werewolves, steampunk genius, and aliens in space – all this and more on this week’s News Brief.
Some incredibly hyped miniatures games, a cyberpunk card game of professional crime, and more in this week’s news brief.