A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot ... Read More
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge.
The rules are simple and to some extent they abstract medieval battle in favor of easy game play.
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge.
The rules are simple and to some extent they abstract medieval battle in favor of easy game play.
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot ... Read More
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge.
The rules are simple and to some extent they abstract medieval battle in favor of easy game play.
A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale.
Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side.
Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge.
The rules are simple and to some extent they abstract medieval battle in favor of easy game play.
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