Legnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German ... Read More
Read LessLegnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German forces face the Mongol army alone. In the second and third scenarios - the succor of Czech forces in included, therefore they may be more difficult for the Mongol side. The goal of each side is to eliminate all leaders of the opponent - or to score more points if this can't be done (points are scored for each leader, destroyed unit or captured standard). This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example: 1. Player A moves cavalry (reaction fire possible) 2. Cavalry of player A attacks 3. Player A moves infantry (reaction fire possible) 4. Infantry of player A attacks 5. Player B moves cavalry etc. Movement is modified according to tables. Battles are determined by comparing unit strength (with modifiers) in tables and rolling dice. Interesting elements of game mechanics include: fatigue of units, morale (measured on a two-sided track, it works sort of like pulling a rope) and cavalry movement (turning requires more space). The game includes: one paper board (made of two parts that should be duct-taped together or glued), chits with units (punchable) and additional chits (for marking "charge", "fatigue" modifiers) that need to be cut out. This game uses the "Medieval" system of "Taktyka i Strategia", implemented also in Grunwald 1410 (second edition) - revised and updated. Therefore it can be used with other games from the series. A number of scenarios for this game was published in Taktyka i Strategia magazine: - Operacja Knedlik (No. 37) - OkrÄ Å¼enie (No. 37) - Plan Ordu (No. 35)
Game info on BoardGameGeek.com
Legnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German forces face the Mongol army alone. In the second and third scenarios - the succor of Czech forces in included, therefore they may be more difficult for the Mongol side. The goal of each side is to eliminate all leaders of the opponent - or to score more points if this can't be done (points are scored for each leader, destroyed unit or captured standard). This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example: 1. Player A moves cavalry (reaction fire possible) 2. Cavalry of player A attacks 3. Player A moves infantry (reaction fire possible) 4. Infantry of player A attacks 5. Player B moves cavalry etc. Movement is modified according to tables. Battles are determined by comparing unit strength (with modifiers) in tables and rolling dice. Interesting elements of game mechanics include: fatigue of units, morale (measured on a two-sided track, it works sort of like pulling a rope) and cavalry movement (turning requires more space). The game includes: one paper board (made of two parts that should be duct-taped together or glued), chits with units (punchable) and additional chits (for marking "charge", "fatigue" modifiers) that need to be cut out. This game uses the "Medieval" system of "Taktyka i Strategia", implemented also in Grunwald 1410 (second edition) - revised and updated. Therefore it can be used with other games from the series. A number of scenarios for this game was published in Taktyka i Strategia magazine: - Operacja Knedlik (No. 37) - OkrÄ Å¼enie (No. 37) - Plan Ordu (No. 35)
Game info on BoardGameGeek.com
Legnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German ... Read More
Read LessLegnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German forces face the Mongol army alone. In the second and third scenarios - the succor of Czech forces in included, therefore they may be more difficult for the Mongol side. The goal of each side is to eliminate all leaders of the opponent - or to score more points if this can't be done (points are scored for each leader, destroyed unit or captured standard). This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example: 1. Player A moves cavalry (reaction fire possible) 2. Cavalry of player A attacks 3. Player A moves infantry (reaction fire possible) 4. Infantry of player A attacks 5. Player B moves cavalry etc. Movement is modified according to tables. Battles are determined by comparing unit strength (with modifiers) in tables and rolling dice. Interesting elements of game mechanics include: fatigue of units, morale (measured on a two-sided track, it works sort of like pulling a rope) and cavalry movement (turning requires more space). The game includes: one paper board (made of two parts that should be duct-taped together or glued), chits with units (punchable) and additional chits (for marking "charge", "fatigue" modifiers) that need to be cut out. This game uses the "Medieval" system of "Taktyka i Strategia", implemented also in Grunwald 1410 (second edition) - revised and updated. Therefore it can be used with other games from the series. A number of scenarios for this game was published in Taktyka i Strategia magazine: - Operacja Knedlik (No. 37) - OkrÄ Å¼enie (No. 37) - Plan Ordu (No. 35)
Game info on BoardGameGeek.com
Legnica 1241 covers the battle between European and Mongol forces. Highlights of the game are disproportionate starting forces (in favour of the Mongolian army) and different units comprising opposing armies. Europeans battle with heavy and light cavalry - with some aid of infantry, Mongol forces are represented by light and very mobile horsemen. There are three scenarios included in the game: one historical (Henry II) and two hypothetical ("Czech succor" and "Czech Mile"). In the first one "Henry II" - Silesian and German forces face the Mongol army alone. In the second and third scenarios - the succor of Czech forces in included, therefore they may be more difficult for the Mongol side. The goal of each side is to eliminate all leaders of the opponent - or to score more points if this can't be done (points are scored for each leader, destroyed unit or captured standard). This is a typical hex and counter game. Initiative is determined in each scenario and kept for the entire game. Players perform their actions in order, with possible reactions (when enemy units enter missle range). Example: 1. Player A moves cavalry (reaction fire possible) 2. Cavalry of player A attacks 3. Player A moves infantry (reaction fire possible) 4. Infantry of player A attacks 5. Player B moves cavalry etc. Movement is modified according to tables. Battles are determined by comparing unit strength (with modifiers) in tables and rolling dice. Interesting elements of game mechanics include: fatigue of units, morale (measured on a two-sided track, it works sort of like pulling a rope) and cavalry movement (turning requires more space). The game includes: one paper board (made of two parts that should be duct-taped together or glued), chits with units (punchable) and additional chits (for marking "charge", "fatigue" modifiers) that need to be cut out. This game uses the "Medieval" system of "Taktyka i Strategia", implemented also in Grunwald 1410 (second edition) - revised and updated. Therefore it can be used with other games from the series. A number of scenarios for this game was published in Taktyka i Strategia magazine: - Operacja Knedlik (No. 37) - OkrÄ Å¼enie (No. 37) - Plan Ordu (No. 35)
Game info on BoardGameGeek.com
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