Combat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system ... Read More
Read LessCombat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system is provided - there are some differences among the factions - the government troops and police tend to be better equipped while the rebels, scavs and savages are fast moving. There are 3 scenarios provided: Encounter (a basic firefight), Raid and Capture and Assassination. Unlike some other games on the same topic, there is no campaign system.
Game info on BoardGameGeek.com
Combat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system is provided - there are some differences among the factions - the government troops and police tend to be better equipped while the rebels, scavs and savages are fast moving. There are 3 scenarios provided: Encounter (a basic firefight), Raid and Capture and Assassination. Unlike some other games on the same topic, there is no campaign system.
Game info on BoardGameGeek.com
Combat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system ... Read More
Read LessCombat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system is provided - there are some differences among the factions - the government troops and police tend to be better equipped while the rebels, scavs and savages are fast moving. There are 3 scenarios provided: Encounter (a basic firefight), Raid and Capture and Assassination. Unlike some other games on the same topic, there is no campaign system.
Game info on BoardGameGeek.com
Combat between gangs, military, bounty hunters, scavs, etc. Units are either squads or individual heroes/cyborgs. At the start of the game, players give all of their units orders and then begin activating them. At the end of the turn, players may attempt to change their orders. Combat is done by rolling to see if you hit and then rolling for damage. Troopers can be suppressed or killed - heroes get a saving throw to avoid the latter. A point buy system is provided - there are some differences among the factions - the government troops and police tend to be better equipped while the rebels, scavs and savages are fast moving. There are 3 scenarios provided: Encounter (a basic firefight), Raid and Capture and Assassination. Unlike some other games on the same topic, there is no campaign system.
Game info on BoardGameGeek.com
This form will move this price for this item to a new item. Search for the item you want to move to below, then submit.
You can find a BGG ID for a game by visiting it's game page on BGG's website. Then copy/paste the ID found in the URL. Below is a screenshot of where to find the ID.
![]() | $76.95 | In Stock | Visit Store![]() |
Shopping at eBay, Walmart, or Jet.com? Click here to get $10 cashback from Ebates!
A tale of two Megacities; a journey to Ganymede, and Judge Dredd lays down the law in this week’s Board Game News Brief.
A review of Azul: Stained Glass of Sintra – a new board game that takes what you love about Azul, runs with it, and adds a twist.