Posted Sunday, 10-May-2015
Once separate, board games and computer games are starting to combine. Using apps to enhance the game, it’s an approach that’s still in its infancy, but which promises to create some fascinating games in future.
The highest profile board game so far to include an app, it’s fitting that XCOM: The Board Game should lead the charge, based as it is on a computer game. It sees players fending off an alien invasion, organizing resources and moving stylish plastic miniatures across a map of the world. In design and play style, it’s a classic big box game.
A growing number of stylish and intriguing games are coming out of eastern Europe, thanks in large part to Czech Games, the creators of Galaxy Trucker and Dungeon Lords. It’s hardly surprising that these innovators have tried their hand at using an app, incorporating it into Alchemists. In this game, players try to grow their fame and fortune as medieval alchemists, mixing potions and testing them on students, hoping not to kill too many test subjects on the way to fame.
Given the current rage for expanding games, it was perhaps inevitable that one would come out that uses an app. Golem Arcana got in there quickly, with an app that’s used to decide the outcome of battles between collectable miniatures.
Apps are well suited for collectable games. Extra components of the app can be unlocked with each release, allowing the rules as well as the range of components to be expanded, while keeping all those rules in one place – no need to refer to separate expansion booklets.
Even with these first few releases, we’re seeing that apps can enhance board games in all sorts of ways. There are bound to be many more innovative ones to come.
Published by BoardGamePrices.com
Czech Games announces an expansion for Through the Ages, and Abomination: The Heir of Frankenstein is coming from Plaid Hat Games.
A review of CABO, a card game where you can swap and spy to make sure you have the lowest score at the end of the game.