Posted Monday, 30-Nov-2015
Open The Big Book of Madness, defend your Stronghold, and rescue baby Wombats in December’s upcoming board game releases.
Six-shootin’ darn tootin’ cowboys and ruffians game Bang! is receiving a 2 player variant.
First to kill all your opponent’s characters wins. Law-abiding characters are better at drawing more cards, while scalawags are better at being tricky. Which will you rely on? Think fast, and draw faster.
Mage Wars is a game about dueling wizards slinging spells and summoning creatures. Academy is the same game, but reimagined to be sleeker and faster while still remaining compatible with old Mage Wars, which has been renamed Arena.
Gone is the board – meaning this game doesn’t require a giant table and is far more portable. Featuring 2 of the classes from Mage Wars: Arena – the Beastmaster and the Wizard – Academy is a great way to dive into this game of spellbooks (literal spellbooks – flipping through them is part of the gameplay) and sorcery.
The orcs are coming! Batten down the hatches and man the parapets – defend the Stronghold at any cost!
Designed by Ignacy Trzewiczek (Robinson Crusoe, Imperial Settlers) The classic asymmetrical 2 player game of siege and conquest is revised for a new generation of gamers – improved components, streamlined rules, and an objective system for both the attacking and defending player.
When your professors at Magician’s College tells you not to open a book in the depths of the library, maybe you should have listened. The monsters which emerged from within its pages threaten the very fabric of the world, and only you and your fellow students can stop it.
The Big Book of Madness is a co-operative game for 2 to 5 players where each player must cultivate their mastery of the elements in order to defeat the monsters and turn the pages until you can finally shut it and return everything to how it should be.
Rob Daviau (Risk Legacy, Pandemic Legacy) takes on global strategy in V-Wars, a near-future apocalypse game where humans are dwindling in number and vampires are converting more and more of them every day.
Including 120 miniatures and the promise of all-out global war and political machinations as your trusted allies may fall to the V-virus, we’ll know more about V-Wars when it finally hits shelves.
Mama Wombat’s babies have been chased away by a dingo and she needs to find them! Unfortunately, wombats are slow and nearly blind, so the only way you can navigate is by smell – specifically, the smell of your poop.
Leaving poop cubes like breadcrumbs, Wombat Rescue has 1 to 4 players managing the digestive systems of their wombats while rescuing their babies and avoiding the dingo. The player who best manages their smell network by eating and pooping and finds all their babies wins!
Android: Netrunner travels to India with the first pack of the Mumbad Cycle: Business First. This expansion cycle promises to turn the game on its head with a slew of new deckbuilding mechanics, and a promising new cyberpunk setting away from Japan and the US.
What happens when you give a kitten siege weaponry? Munchkin: Kittens has the answer – this 30 card expansion pack for Munchkin, lovingly illustrated by Kate Cook is described as ‘adorable and deadly.’ Knowing the base game, that’s almost certainly true.
Finally, we have a pair of exciting ships from the X-Wing Miniatures game, starting with the Imperial Assault Carrier, a ship so big it can carry 4 TIE Fighters under its belly and deploy them in combat whenever it wants.
The expansion comes with 2 TIE Fighters and many cards and pilots to enable TIE swarm strategies. For the Scum & Villainy faction, Punishing One is a new medium-sized ship with an asymmetrical maneuver dial and the ability to return fire at attacking ships in its firing arc.
Published by BoardGamePrices.com
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