Posted Saturday, 25-Apr-2015
These are the people that provide countless hours of family time, fun, and bonding for millions of players around the world.
Board game designers are a bit like book authors. Their names feature prominently on their game boxes, they have a distinct personal style, and captive fans can’t wait to play their next title.
While movie stars and corrupt politicians tend to receive most of the attention in this world, board game designers deserve their time in the spotlight as well.
Board game designer Reiner Knizia is one of the most famous contemporary board game designers in the world.
American board game designer Alan R. Moon is mostly known for designing the smash hit Ticket to Ride, but he has created countless other award-winning games.
While Ticket to Ride is his most recent Spiel des Jahres-winning game, Moon also won the coveted award in 1998 for Elfenland. Other notable games include Airlines Europe, Incan Gold, and the hard-to-find San Marco.
Isaac Vega is an American game designer working with Plaid Hat Games.
Board game designer Vlaada Chavatil mixes humor and innovative mechanics in his games.
He has designed everything from very complex strategy brain-burners to party games, passing through cooperative and abstract titles. He is most famous for Through the Ages, Galaxy Trucker, Mage Knight and Space Alert.
Carl Chudyk has made a name for himself in the realm of strategy card games.
Ignacy Trzewiczek is a Polish board game designer working with the game publisher Portal.
French game designer Bruno Faidutti has the uncanny ability of making games in which strategy and chaos go hand in hand.
In just the past few years, Antoine Bauza has managed to create a huge number of very successful games.
Bruno Cathala is an incredibly prolific French board game designer and developer.
Published by BoardGamePrices.com
Can we fit all the photos we took at Spiel into this article? No. But we’ll sure try! Here’s your last look at the last day of the biggest board games show in the world.
The tiredness starts to take hold; but we press on toward Day 3! We’ve got dice! We’ve got minis! We’ve got mechs! It’s Spiel!